Posts tagged ‘hero’s journey’

October 22, 2008

BOWLING WITH COYOTES; or, the Hero's Quest Complete

by cowboylands

Reach for the sky!

 Cowboy Shoot ’em Up with Stagecoach ©2008 es

Hey, that’s good advice.

 

All movies and stories (all that are worth hearing) have the common theme of conflict that leads to resolution and the return. A theater play with no conflict at all resembles virtual reality. Where’s the fun in watching that? Might as well watch a saguaro cactus grow. At least it has a plot, even if it takes 100 years to develop! A radio play with no gunfight, no terse and clichéd argument, no shot-up stagecoach driver, is just one long Marlboro commercial.

Just hand me that cold Canada Dry, buckaroos and buckarettes, here come the coconut shell hoofbeats again!

And now, all you boys and girls, it’s time for the last thrilling episode of the Phantom Empire, 1935 Mascot serial! Gene Autry is facing death! 

  

Everything in the movie has mythic significance. This is the storyteller’s way. The Hero comes to life again as the last cliffhanger rebirth flickers on the silver screen. His vegetative self has evolved out of his mineral self. His aura is pure now, and his strength of will formidable. He vanquishes the dragon, or is it the disintegrator? The queendom of Murania is destroyed–all its inhabitants and its advanced science. But the heroes keep their home, Radio Ranch. 

(Lean stories are good stories. Even if the action is in the back lot of 20th Century Fox.)

When the heroes return from Murania to Radio Ranch, no one believes where they were. No one says anything about seismic activity. No Geiger counters pass over them after they come out from the primal cave, where they withstood all their trials and came out onto the Surface World once again. (Whatever happened to the Queen’s Thunder Rider Valkyries anyway?) 

Disbelief On Return From Underworld.

I’ll say.

The modern myth, the Western movie, stars the hero, with a quick draw six-gun and a prancing horse with lots of chrome, back in the mythological frontier days of the Old West. If you say the Western legends are not all true, I think you missed the point. Heroes are to be admired, emulated, because you can rationalize all the fun out of it. A pair of spurs doesn’t make you a Cowboy Hero, while an altruistic deed will (although the spurs and cool horse don’t hurt a bit). Happy endings and altruism are common in Westerns. The Hero, when he is hardest up, discovers people that give those shining human qualities of loyalty, kindness and generosity. You can’t be a hero unless you plan to give up everything. Unless you make choices and live by them. Even if it means destroying a disintegrator that sounds like a Jiffy Pop popcorn popper.

 

by guest blogger batboy42!


 

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October 15, 2008

DRIFT RUN CEMETERY ICE CREAM SOCIAL; or, the Hero's Quest

by cowboylands

Mythology and ritual are the same thing. Take a look at Phantom Empire, 1935 Mascot serial. This twelve-episode serial is the worst Western of all time. But buried beneath its trick riding and kid-style secret club is a message as deep as the secret underground queendom of Murania. That’s about twenty-five thousand feet, way down where the Queen’s Imperial Guards speak with a New Jersey accent.

 Phantom Empire…The Cliffhanger!

Myths help humans get through the rites of passage that are common to all social levels, all tribes, and all countries. The universal issues of Birth, Death, and Rebirth are hard to handle for volatile adolescents. Hard for staid adults too. We all need role models to teach us how to deal with ourselves and others.(Lemme turn down the shoot-em-up on the TV, I can’t quite hear you. What did you say? How are cowboy movies like myths?)

Look, pilgrim…You take a semi-divinity like John Wayne. Put him up on the silver screen, giant size. Then put him through the Hero Quest, where he must find meaning in the conflict of guns, rustlers, and bar girls. He finds the true meaning of life after the big barroom brawl, and goes on to ride into the sunset, a changed and wiser man. A Hero. Up there on the altar in the theater temple.

And if ya don’t like it, I want ya outa town by noon tomorrow!

In Phantom Empire, the Hero, played by Gene Autry, descends to the Scientific City of Murania. The kids and the two ranch hand clowns follow him there. The Hero finds a secret tunnel and gets blown up, starting his underground journey.

(Perils of Post-Adolescent Pauline! The Queen holds on to her rank the way she holds on to her stiff foundation garments.)

Queenie spies on Gene Autry, a lot, and commands that he be brought before her ALIVE.

(Go for it, Queenie!)

Who needs the breathing mask, and where? Ahh, who cares! After six episodes in a row, I had a hard time telling telling Gene Autry from the weaselly uranium prospector from the Queen’s evil henchman. I look at the horse to make sure. The one who sings is Autry.

Archetypes are the shorthand of storytellers. The Hero/Trickster confronts the Evil Queen, and also the Dastardly Scientist Uranium Rustlers.

The Hero survives many cliffhangers, cycle of death and rebirth, where the tapestry of reality is torn and rewoven. Did the Hero die in the Place of Peril, the Lightning Chamber? Did he find his way to the Cavern of Doom? Will he still be able to speak the Language of the Dead when he is reborn?

Stay tuned for the next thrilling episode, boys and girls!

And now a word from our sponsor…remember that Rice Krinkles makes your breakfast as much fun as a circus! So get your mom, the semi-divinity, to buy you some the next time she goes to the grocery store!

by guest blogger batboy42!

Now a word from bucko, the blog sponsor. You go on out and act heroic now! Stay tuned for part three, on Death, Rebirth, and what does it all mean anyway….

 Plastic Hero in Orange ©2008 es